The first one aims at raising users’ awareness about the harmful impact of noize on the acoustic environment, the second one introduces players to concepts and techniques of electronic music composition, whereas the third one informs them about the layers of Earth’s atmosphere. In that context, three different audio gamification approaches developed by the authors are discussed as suggestions for incorporation into formal education. In this paper the authors attempt to establish the theoretical frame for the design of educational AG by arguing that their features comply with the goals of music education, as these are formulated in the official Program of Music Studies by the Greek Ministry of Education, and in the Primary Years Program on learning Arts by the International Baccalaureate Institution, on local and global level respectively. Even though research findings have shown that both game and audio interaction have positive effects on the user, there has been no systematic approach in designing educational AG and implementing them in the learning process. Thus, players need to employ their sense of hearing to understand and accomplish the necessary tasks, a process that promotes their concentration, memory, fantasy, emotion, perception, data management and cooperation. Audio Games (AG) are a particular genre of electronic games, in which all information is conveyed mainly or exclusively through sound. By combining entertaining elements with interactive technologies to deliver the respective curricula they can enhance the development of various skills, as well as serve as platforms for the application of modern educational theories. Electronic computer games used for educational purposes currently constitute an essential component of the learning process.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |